What are you grateful for?
Composed of community-based submissions, the Gratitude Gallery is an augmented reality exhibition that fosters discussion of the importance of gratitude.
Augmented Reality Interaction Design project (ECUAD)
March - April 2018 (2 weeks)
Researcher, Programmer, UX/UI Designer
How can we increase social interactions and increase connections in our community?
How can we use gratitude to create social change?
Vancouver is a city with a reputation of people being “anti-social” and “standoffish”. Many of these examples range in different ways of sparking conversations, from just starting conversations with strangers on the street and in cafes to using a ball pit to build a relaxed and fun atmosphere. I hope that using augmented reality can be a unique and interesting way to help people spark conversations with each other.
I first started doing some web research on how AR has been used in the past in social projects. I found that social projects included a wide range of topics, from healthcare, furniture buying to art galleries and museums. These help me gain an understanding of how AR has been used successfully in social change, and how I can apply those strategies to my own project. I then branched out into researching how other forms of digital media (sound, film, installations, and etc.) have also made social change. This was interesting for me to think about how AR can possibly be used in those situations instead. I found that I am interested in projects about human relationships and how we socialize with one another.
I began by experimenting with making different shapes using available examples in Aframe
to get familiar with making web-based VR/AR programs.
I then tested an image to pop up on a marker that I printed using AR.js,
a fast and simple code program that helps beginners create augmented reality content.
I hosted this code on glitch.me so that it could be available online. I found a way to introduce text and have it disappear after a certain duration. I looked at Attributes on the Aframe website and saw that you could animate the position of your entity (in this case, my text of what people are grateful for) from one position to another. You can also scale it from a certain time to another size. I added some examples of things to be grateful for: 1.) family, 2.) friends, and 3.) food, and they showed up in order on my marker.
Designing the Physical Base for AR
The branding has a bright colour scheme to connote a soft and relaxing feeling for gratitude. I made multiple colours to attract different kinds of people.
It has the marker with short instructions at the top on how to use it. The AR would appear at the bottom of the card on theline, below “I AM GRATEFUL FOR”.
Using Typeform for Community Based Input
On the back of the Gratitude Card is a link to the Typeform for users to add to the gallery by submitting their own entry of what they are grateful for.
Exhibit Day & User Testing
On the class exhibit day, I set up the Gratitude Cards as well as papers to tell participants to take them and submit to the Typeform on the laptop to participate in the gallery.
Testing With the Class
From the exhibition feedback, I received a lot of positive comments about the Gratitude Gallery. Somethings I made changes to were:
-Adding feedback about whether it worked or not
-Having a standalone test rather than telling the user
-Changing size of card because everyone’s thumbs cover the card where word is
Simple Interaction but Impactful Message
In the beginning of the Gratitude Gallery, I was worried about my AR being too simple and not very impressive, since it was just set changing. However, my classmates told me that they were still impressed with my project. I realized that a simple AR can be impactful if the idea behind it is thought out.
Bonding With Classmates
The most valuable part for me was being able to bond with classmates over the stress of debugging and sharing things that worked, feeling silly while testing, and seeing people be proud of what they’ve made.
Being Successful By Following My Design Principles
In the end, I accomplished my goals of keeping my original design principles throughout each iteration of the project: 1.) connecting people
2.) increasing social interactions 3.) the notion of “someone to play with” (in the form of collective responses and sharing)
I was happy to see classmates wait for their answer in the Gratitude Gallery and they also felt the same joy knowing they have contributed to a community project.